OchePlay

Player guide

Player Help

Current player UI Pages, menus, scores, and rules

Quick summary

This guide explains what a user can do in the current OchePlay UI.

It covers setup, players, options, spaces, in-game controls, score viewing, and the current behavior of each game mode.

1. Pages

Main places a user can end up

Main game page

The core app screen with setup, the dartboard, in-game controls, overlays, and menus.

Setup mode Playing mode Details panel

Score Summary

The standalone scores page for active-session standings and the historical leaderboard.

Live session Leaderboard Second screen

Central guide

This page is now the shared help target for the in-app game guide button and full-page game help links.

2. Setup

What users see before a game starts

The setup workflow lives inside the details panel and can switch between Game setup, Players, Profile, Options, and Spaces.


How setup behaves

  • Choose a game mode
  • Choose the match length or round count
  • Turn mode-specific rules on or off

The current player-facing flow is focused on local game setup from a single scoring device.

Game modes

  • 501
  • 301
  • Clock
  • Killer
  • Race

Match length

Most modes use Best of 1, 3, or 5. Race uses 4, 6, or 8 rounds.

Instructions button

Each mode now points to this shared help page and jumps straight to that game’s section.

Start conditions

You need at least one player to start, and Killer needs at least two.

3. Players

Managing the game roster

What users can do

  • Add a new guest player
  • Import an existing player with email or player ID plus password
  • Tap suggested players to add them to the current game
  • Hold to reorder or tap to remove staged players

Current limits

  • Maximum 8 players in a game
  • Killer needs at least 2 players
  • Race does not allow players to join after the game starts

Player profiles

Staged and imported players keep their saved avatar, display name, and email. Edit your own linked profile from Menu → Profile (avatar, display name, email, summary emails, and Premium global stats period).

5. Spaces

Choose the group you want to play and compete in

Spaces are designed for separate social groups with their own identity and competition. A good example is Home versus Work: you can keep those groups separate, track different players, and compete on different leaderboards.


Active space

  • Your active space is the main group your account is currently using
  • Games, players, and space-based standings follow that active space
  • You switch the active space from the Spaces screen
  • The active space must be one of your own spaces

Owned spaces and member spaces

  • Owned spaces are spaces you created and control
  • Member spaces are spaces where you are included but not the owner
  • You can rename or delete spaces you own
  • You can leave a member space, but not one you own

Why spaces matter

They keep different groups separate, so your home games do not mix with work nights, pub sessions, or league-style play.

Space limits

Each account can currently own up to 4 spaces, so there is a clear cap on how many personal groups you can create.

Membership

A player can appear in more than one space. Members stay until the host Removes them or they Leave — switching spaces does not drop membership. Leaving or being removed clears that space’s stats for them. Guest profiles can be claimed from Spaces Edit via email; chips show Pending claim or Claimed.

6. In-game

What the live game experience looks like

HUD

The header shows the active player, the current score, target, lives, or running total depending on the mode, plus the three dart slots and mode-specific hints.

Scoring input

Users can score by tapping the board, using quick score buttons, or using the larger target-based legacy input mode.

Main buttons

End Game, Undo, Options, Miss, and End turn are the main live controls.

Modern board extras

Modern board play uses pinch zoom for closer targeting. This is not available in Legacy iPad mode and may still be feature-gated in some cases.

7. Game modes

Explicit rules for each game

These are the sections the in-app guide now targets directly. If you open this page from the setup instructions button, it will jump to the chosen game.

Focused guide: you opened this page at a specific game section.

501

Start on 501 and finish on exactly zero

501 is the longer x01 format. It uses standard dart scoring and usually plays as double-out unless Straight out is available and selected.

Quick summary Count down from 501 to exactly 0
Typical format Best of 1, 3, or 5 legs

Goal

Each player starts on 501. Your score goes down by the value of each scoring dart. The winner is the first player to finish exactly on zero.

Turns

Players throw in order. A normal visit is up to three darts, then play passes to the next player.

Checkout rule

By default, 501 is double-out. That means the final scoring dart must be a double. If Straight out is enabled for the account and selected in setup, any valid finishing dart can win the leg.

Busts

A throw busts if it takes the score below zero, leaves 1, or reaches zero illegally in double-out mode. The app shows a bust confirmation and resets the score back to the start of that visit when the bust is confirmed.

What the app shows

The HUD can show suggested checkouts and setup darts. The live score page also tracks averages, checkout percentage, busts, max visit, and darts thrown.

301

Start on 301 and finish on exactly zero

301 behaves the same way as 501 but starts lower, so it is a shorter x01 game with faster checkout pressure.

Quick summary Count down from 301 to exactly 0
Typical format Best of 1, 3, or 5 legs

Goal

Each player starts on 301 and counts down using normal dart scores. The winner is the first player to reach exactly zero.

Turns

Players still throw up to three darts per visit, then the turn passes on.

Checkout rule

Default behavior is double-out. If Straight out is available for the signed-in account and selected in setup, the leg can finish on any valid dart instead.

Busts

The same bust logic as 501 applies: below zero, leaving 1, or an illegal zero in double-out all bust the visit.

How it feels

Because 301 starts lower than 501, players reach checkout ranges much earlier, so misses and busts tend to matter sooner.

Clock

Work around the board by hitting the current target

Clock is a target-progression game. Instead of counting down, each player advances through required numbers in order.

Quick summary Hit 1, then 2, then 3, and so on to bull
Setup options Skips, Repeats, Merged bull

Goal

Advance through the targets in order until you complete the final bull step before the other players do.

Turns

Players throw up to three darts per visit. The active target remains fixed until the player hits it enough to advance.

Scoring in Clock

The score display is really a progress display. A correct hit advances the target; an incorrect hit scores no progress for that dart.

Skips

When Skips is on, stronger hits on the current target can jump farther through the sequence. This makes doubles and trebles more powerful than a simple single-step advance.

Repeats

When Repeats is on, scoring successfully with all three darts in the visit makes that player go again instead of handing over the turn.

Merged bull

When Merged bull is on, the late bull progression is simplified so the outer and inner bull behave like a combined finish path.

Winning

A player wins as soon as the progression moves beyond the final bull target.

Killer

Build your own lives, then take lives from opponents

Killer is a last-player-standing mode. It starts as a build phase and becomes an attack phase once a player reaches full lives.

Quick summary Reach full lives, then knock everyone else out
Setup options Count D/T, 3 lives, 6 lives

Setup

Each player is assigned one or more board numbers as their segments when the game is created.

Build phase

Players first hit their own assigned segments to gain lives. They cannot attack anyone else until they reach the selected maximum lives.

Attack phase

Once a player has full lives, hits on an opponent’s segment reduce that opponent’s life total.

Count D/T

If Count D/T is off, a valid hit changes life by 1. If Count D/T is on, singles count 1, doubles count 2, and trebles count 3.

Knockouts

When a player reaches 0 lives, they become Out and are skipped in turn order for the rest of the game.

Winning

The last remaining active player wins immediately.

What the app shows

The UI uses labels like Build, Killer, and Out so players can tell whether they are still charging up, ready to attack, or eliminated.

Race

Highest running total after fixed rounds wins

Race does not count down and it does not use legs. It is a fixed-round scoring race where every point matters.

Quick summary Score as much as possible before the race ends
Setup options 4, 6, or 8 rounds

Goal

Finish with the highest running total score.

Rounds

Every player throws one visit per round. When all players have thrown, the round is complete and the next round begins.

Scoring

Normal dart values apply: singles, doubles, trebles, outer bull, and bull all add to the running total.

Early finish

The app can end the game early if the leader becomes mathematically impossible to catch with the remaining darts and rounds.

Sudden death

If the top score is tied at the end, only the tied players continue. Each throws one dart, and the highest single-dart score wins. If still tied, the sudden-death round repeats.

Joining late

Race is stricter than the other modes: players cannot join after the game has started.

8. Scores

Scoreboard display

The Score Summary page is designed to work as a companion scoreboard on a separate device while the main game is being controlled elsewhere.

It shows the live game panel plus the historical leaderboard, so players and guests can follow the match without needing to crowd around the scoring device.

This is especially useful when entertaining, because the scoreboard can be opened on a bigger screen such as a laptop or cast to a TV while someone else tracks the game from a phone or tablet.

Example setups

  • Phone on the oche for scoring, laptop on a table for everyone to watch
  • Tablet used by the thrower, TV showing the scoreboard for the room
  • Main game device beside the board, second browser window on another screen for spectators
  • One player tracking the match on a phone while guests follow the scoreboard on a larger screen

How users will think about it

The main app is the control surface. The scoreboard page is the audience-friendly display surface.

It works like a second screen for the room, keeping the scoring device free while everyone else follows the match on the larger display.

9. Premium

Premium content and subscriptions

Preview release: Premium extras are rolling out during preview. New accounts receive a 30-day trial; existing accounts may receive a one-time launch gift. After that, earn extra Premium time during preview by reacting on What’s New cards: your first reaction adds 7 days (once per account), and reactions on 5 different cards add 14 more days (once per account).

Included today

  • Board Styles
  • Shrouds (remove ads)
  • Game summary emails
  • Global stats period slider in Menu → Profile

Coming soon

  • Custom shroud upload
  • Paid subscriptions after preview

Global stats period

Score Summary shows Global stats and the Leaderboard for the active player (AVG, Scoring AVG, Max visit, and mode-specific figures). By default, those numbers use completed games from the last 12 months. Older games stay in your history but are excluded from those totals.

With Premium, each signed-in player opens Menu → Profile and uses the Global stats period control at the bottom of the form. The choice is saved on that player’s account, not on the game or host setup — the host’s period does not apply to anyone else.

  • The slider moves in 1-month steps from 1 month up to 12 months.
  • Today sits on the right; drag left to look further back.
  • The black portion is the included window; the white portion is excluded history.
  • Save the profile, then reopen Score Summary — Global stats chips use the active player’s saved period.
  • On a Leaderboard, each row uses that player’s saved period, so players in the same table can show different lookback windows.
  • If every completed game already falls inside the shorter window, widening the period will not change the average.
  • Without Premium, the window stays fixed at 12 months.
  • On Home, tap Stats to open a trend chart for one global stat at a time (mode and metric selectors). Portrait shows 3 months; landscape shows 12 months.

Tap Subscribe on the home screen to see Premium benefits and how to earn more time during preview. Paid plans will follow when preview release ends.